Castello Savelli Torlonia
Castello Savelli Torlonia
maggio, 8º 2026, 9:00 pm | marzo, 31º 2026, 11:00 pm
8 > 31 Maggio 2026
Castello Savelli Torlonia, Palombara Sabina Italy, Palombara Sabina, Italy
LPM 2026 Rome

We are very excited to invite you to LPM 2026 Rome, the XXVII edition of LPM Live Performers Meeting, taking place from the 22nd to the 25th of October at the MAM — Media Art Museum, Corso Italia 37/d, Rome.


We want to let artists be a real part of LPM, by participating actively to let it happen as their very own project. Let’s create the future of AVarts together!


To be part of the meeting, please follow the procedures in the “Call to participate” section of the website and choose the subscription option that suits your needs the most.


Registration is open until the 16th of August 2026.


LPM 2026 Rome offers a unique opportunity to participate in 4 days packed with audiovisual performances, VJing experiences, workshops, panel discussions and product showcases, all presented by more than 300 artists, professionals and Audio Visuals Performing Arts enthusiasts from 40 countries.


MAM — Media Art Museum is a new space dedicated to media art, audiovisual performance and digital culture, home to one of the largest immersive rooms in Europe. Founded by Gianluca Del Gobbo, MAM dedicates its immersive room entirely to live performance, making it the world’s first permanent immersive venue designed specifically for live performance. In addition to the immersive room, MAM hosts several spaces for installations and workshops, as well as a permanent exhibition dedicated to media art tracing its history over the last thirty years. Located in the heart of Rome, between MACRO and the Borghese Gallery, MAM is at walking distance from Termini central train station.


This XXVII edition seeks to recognise and further broaden the existing practices of live video performance in a wide and diverse program.


VJs, AV artists, designers, newcomer enthusiasts, professionals and the audience are involved in the manifold planned activities, ranging from experimental audiovisual performances, architectural mapping shows, VJ-DJ Sets to workshops, lectures, roundtables and presentations and launches of products and hardware, with a special focus on Free and Open Source projects.


Meeting areas devoted to the interaction among the hundreds of participants are the axis for the whole duration of the event.


Designed as a real meeting place, a space that fulfils an important opportunity for dialogue and exchange, LPM encourages research, the encounter and exchange between different forms of artistic expression in the Audio Visuals Performing Arts field, the interaction and experimentation with multiple techniques and digital technologies, ranging between analog, software and hardware.


The Meeting promotes transnational movement and exchange of ideas, artworks and artists. All funds collected by LPM are invested in innovative research and experimentation in the field of live visual arts with the latest technologies in hand.


Since 2004, LPM has hosted more than 6.156 artists, 3.219 performances, workshops and showcases, recorded an overall amount of 73 participating countries and welcomed more than 1.500.000 visitors with editions in Apulia (IT), Xalapa (MX), Minsk (BY), Mexico City (MX), Cape Town (SA), Münster (DE), Eindhoven (NL), two in Amsterdam (NL) and two in the desert in M’Hamid El Ghizlane (MA) in addition to those held in Rome (IT).


Through our 20 years of experience, we were able to draw a conceptual map of the trends that influenced the creation of live video performances the most. The program of this edition reflects and investigates these trends:



  • Live Cinema Works performed exclusively live, capable of demonstrating a narrative combined with experimental approach; projects in continual tension between perceptive experience and performative act.

  • Live Immersive Performance Live performances conceived for immersive environments, where sound, image and space merge into a single perceptive experience, pushing the boundaries of the relationship between performer and audience.

  • Immersive Art Artistic works designed to fully surround the audience, transforming the space into an active element of the experience and dissolving the boundary between artwork and viewer.

  • Video Mapping A technique of video-projection that animates architectural objects. The effect is spectacular and exciting, it confuses and seduces our perceptions through the dialogue among images and tridimensional surfaces. The usual object the spectator is familiar with is transformed into an entirely new form, the public spaces are reshaped and renewed.

  • Digital Freedoms Activism, coherent, appealing, sense-making, participatory and visually appealing data visualization of public or private data. These forms of artistic expression have been able to inform, question, challenge, empower, activate and mobilize people around the world.

  • Visual Gender Thanks to the gender studies, queer theory and contemporary art, the vision of the body, the sexual, LGBTQ+ identity is connected and manifests through the Audio Visuals Performing Arts sector and the audio-video language becomes an instrument of emancipation of the genre.

  • Generative Visual Thanks to an encoding of the active and reactive world around us, new digital biospheres offer the public the experience of complex networks composed of simple sensory-bit binary codes.

  • Stereoscopic 3D Stereoscopic vision allows to create a complete perceptive immersive experience through three-dimensional display of standard video content. Ad hoc software and technologies are used to manipulate the visual perception of space to create “augmented” worlds.

  • Lasers & LEDs These technologies coming from the lights sector are nowadays manageable with live visuals software and are playing a leading role in many brand new AV shows.

  • VR, AR, MR Connection between artistic creation and progressive technology includes increasing fusion of virtual (VR), augmented (AR) and mixed (MR) reality, allowing to explore new forms of expression as well as to research possible overlap with the scientific, technological, educational and social fields.


LPM is part of AVnode (https://avnode.net">https://avnode.net), who aim to improve and promote the Audio Visuals Performing Arts culture worldwide.

Videos

  • LPM Reel

LPM 2026 Rome

2026-10-22T10:00:00.000Z | 2026-10-25T23:30:00.000Z

MAM - Media Art Museum, Roma Italy, Roma, Italy

  • October 22 // 25 2026 | Immersive Room, MAM - Media Art Museum, Roma, Italy

Festival

We are very excited to invite you to LPM 2026 Rome, the XXVII edition of LPM Live Performers Meeting, taking place from the 22nd to the 25th of October at the MAM — Media Art Museum, Corso Italia 37/d, Rome.


We want to let artists be a real part of LPM, by participating actively to let it happen as their very own project. Let’s create the future of AVarts together!


To be part of the meeting, please follow the procedures in the “Call to participate” section of the website and choose the subscription option that suits your needs the most.


Registration is open until the 16th of August 2026.


LPM 2026 Rome offers a unique opportunity to participate in 4 days packed with audiovisual performances, VJing experiences, workshops, panel discussions and product showcases, all presented by more than 300 artists, professionals and Audio Visuals Performing Arts enthusiasts from 40 countries.


MAM — Media Art Museum is a new space dedicated to media art, audiovisual performance and digital culture, home to one of the largest immersive rooms in Europe. Founded by Gianluca Del Gobbo, MAM dedicates its immersive room entirely to live performance, making it the world’s first permanent immersive venue designed specifically for live performance. In addition to the immersive room, MAM hosts several spaces for installations and workshops, as well as a permanent exhibition dedicated to media art tracing its history over the last thirty years. Located in the heart of Rome, between MACRO and the Borghese Gallery, MAM is at walking distance from Termini central train station.


This XXVII edition seeks to recognise and further broaden the existing practices of live video performance in a wide and diverse program.


VJs, AV artists, designers, newcomer enthusiasts, professionals and the audience are involved in the manifold planned activities, ranging from experimental audiovisual performances, architectural mapping shows, VJ-DJ Sets to workshops, lectures, roundtables and presentations and launches of products and hardware, with a special focus on Free and Open Source projects.


Meeting areas devoted to the interaction among the hundreds of participants are the axis for the whole duration of the event.


Designed as a real meeting place, a space that fulfils an important opportunity for dialogue and exchange, LPM encourages research, the encounter and exchange between different forms of artistic expression in the Audio Visuals Performing Arts field, the interaction and experimentation with multiple techniques and digital technologies, ranging between analog, software and hardware.


The Meeting promotes transnational movement and exchange of ideas, artworks and artists. All funds collected by LPM are invested in innovative research and experimentation in the field of live visual arts with the latest technologies in hand.


Since 2004, LPM has hosted more than 6.156 artists, 3.219 performances, workshops and showcases, recorded an overall amount of 73 participating countries and welcomed more than 1.500.000 visitors with editions in Apulia (IT), Xalapa (MX), Minsk (BY), Mexico City (MX), Cape Town (SA), Münster (DE), Eindhoven (NL), two in Amsterdam (NL) and two in the desert in M’Hamid El Ghizlane (MA) in addition to those held in Rome (IT).


Through our 20 years of experience, we were able to draw a conceptual map of the trends that influenced the creation of live video performances the most. The program of this edition reflects and investigates these trends:



  • Live Cinema Works performed exclusively live, capable of demonstrating a narrative combined with experimental approach; projects in continual tension between perceptive experience and performative act.

  • Live Immersive Performance Live performances conceived for immersive environments, where sound, image and space merge into a single perceptive experience, pushing the boundaries of the relationship between performer and audience.

  • Immersive Art Artistic works designed to fully surround the audience, transforming the space into an active element of the experience and dissolving the boundary between artwork and viewer.

  • Video Mapping A technique of video-projection that animates architectural objects. The effect is spectacular and exciting, it confuses and seduces our perceptions through the dialogue among images and tridimensional surfaces. The usual object the spectator is familiar with is transformed into an entirely new form, the public spaces are reshaped and renewed.

  • Digital Freedoms Activism, coherent, appealing, sense-making, participatory and visually appealing data visualization of public or private data. These forms of artistic expression have been able to inform, question, challenge, empower, activate and mobilize people around the world.

  • Visual Gender Thanks to the gender studies, queer theory and contemporary art, the vision of the body, the sexual, LGBTQ+ identity is connected and manifests through the Audio Visuals Performing Arts sector and the audio-video language becomes an instrument of emancipation of the genre.

  • Generative Visual Thanks to an encoding of the active and reactive world around us, new digital biospheres offer the public the experience of complex networks composed of simple sensory-bit binary codes.

  • Stereoscopic 3D Stereoscopic vision allows to create a complete perceptive immersive experience through three-dimensional display of standard video content. Ad hoc software and technologies are used to manipulate the visual perception of space to create “augmented” worlds.

  • Lasers & LEDs These technologies coming from the lights sector are nowadays manageable with live visuals software and are playing a leading role in many brand new AV shows.

  • VR, AR, MR Connection between artistic creation and progressive technology includes increasing fusion of virtual (VR), augmented (AR) and mixed (MR) reality, allowing to explore new forms of expression as well as to research possible overlap with the scientific, technological, educational and social fields.


LPM is part of AVnode (https://avnode.net">https://avnode.net), who aim to improve and promote the Audio Visuals Performing Arts culture worldwide.