
Respira la Pietra
Videomapping
Duration: 6 min.
Friday, 15 May 2026 | 21:06 > 21:122026-05-15T21:06:00.000Z | Corte esterna
Free admission with reservations required
Respira la Pietra is a site-specific videomapping work developed as the outcome of the Visual Sound artistic residency at Castello Savelli in Palombara Sabina.
The piece emerges from the intersection of technological research and collective experimentation, transforming the historic architecture of the castle into a living, breathing organism capable of evoking layered memories and new visual narratives. The irregular stone surfaces become dynamic matter, traversed by light, rhythm, and transformation.
Through the use of videomapping software and the creation of original content, the residency participants developed an audiovisual language that engages with the space, amplifying its forms, volumes, and architectural details. The intervention goes beyond simple projection, constructing a fully immersive experience in which sound and visuals redefine the perception of the site.
Respira la Pietra thus returns the laboratory process in performative form: a collective work that connects art, technology, and cultural heritage, temporarily transforming the castle into an ever-evolving audiovisual stage.
The piece emerges from the intersection of technological research and collective experimentation, transforming the historic architecture of the castle into a living, breathing organism capable of evoking layered memories and new visual narratives. The irregular stone surfaces become dynamic matter, traversed by light, rhythm, and transformation.
Through the use of videomapping software and the creation of original content, the residency participants developed an audiovisual language that engages with the space, amplifying its forms, volumes, and architectural details. The intervention goes beyond simple projection, constructing a fully immersive experience in which sound and visuals redefine the perception of the site.
Respira la Pietra thus returns the laboratory process in performative form: a collective work that connects art, technology, and cultural heritage, temporarily transforming the castle into an ever-evolving audiovisual stage.
Author
- FLxER Team was born in 2001 around the developing of FLxER software born from the idea of using a computer in order to realise a live video performance, similarly to what was already happening in the electronic music production/performance.
Since none of the expensive consumer video software available in the market did allow to perform in real time, the solution was to independently design and develop an application able to solve this problem.
Since 2001 many FLxER visual and audio visual shows,...
