
Vjing workshop
Workshop
Duration: 12 hours
Thursday, 17 October 2024 | 16:00 > 18:002024-10-17T16:00:00.000Z | Studio
Friday, 18 October 2024 | 16:00 > 18:002024-10-18T16:00:00.000Z | Studio
Saturday, 19 October 2024 | 16:00 > 18:002024-10-19T16:00:00.000Z | Studio
The workshop aims to train participants in the creation of performances and broadcasting of video content in real time.
Thanks to the technologies available to us today, it is possible to manage video content such as audio.
The course also aims to train participants in video improvisation by following the music or events in which the VJ usually operates, clubs, clubs, concerts, theater, television, conferences.
During the workshop the Resolume and FLxER software will be examined and a particular in-depth study on the more specialized VDMX, the methods of production and retrieval of video material, the design and organization of the live set will be analyzed.
The objective of the VJing workshop is precisely to provide the student with the theory and techniques to try their hand in the world of vjing, leaving ample space for the laboratory phase and the exchange of practical experiences between teacher and students.
Thanks to the technologies available to us today, it is possible to manage video content such as audio.
The course also aims to train participants in video improvisation by following the music or events in which the VJ usually operates, clubs, clubs, concerts, theater, television, conferences.
During the workshop the Resolume and FLxER software will be examined and a particular in-depth study on the more specialized VDMX, the methods of production and retrieval of video material, the design and organization of the live set will be analyzed.
The objective of the VJing workshop is precisely to provide the student with the theory and techniques to try their hand in the world of vjing, leaving ample space for the laboratory phase and the exchange of practical experiences between teacher and students.
Author
- FLxER Team was born in 2001 around the developing of FLxER software born from the idea of using a computer in order to realise a live video performance, similarly to what was already happening in the electronic music production/performance.
Since none of the expensive consumer video software available in the market did allow to perform in real time, the solution was to independently design and develop an application able to solve this problem.
Since 2001 many FLxER visual and audio visual shows,...
